Guides hub
Practical guides for epic-scale campaigns
Notes you can skim before a chapter session or hand to a co-GM.
Track open threads, legacy favors, and calendar pressure like hit points—they are the saga engine.
Session zero for a saga
Agree tone, attendance realism, and how finales get spoiled—before anyone writes a prophecy. Write them down.
Clocks, arcs, and pacing
Budget quieter sessions between climax nights. Cap optional complexity that adds ten minutes to every fight.
Legacy NPC sheets that stay small
One want, one leverage, one relationship—dated. Guest GMs should not guess.
Teaching the long table without a lecture
Teach on the roll that matters. Hand the glossary; do not monologue the campaign bible.
One short arc well-closed beats a wall of unfinished trilogy notes on week one.
For a chapter night: one saga beat players can push, one legacy callback, one calm off-ramp if energy dips.
For a chapter night: one saga beat players can push, one legacy callback, one calm off-ramp if energy dips.
Guides for pacing; Glossary for arc terms; Resources for outbound reading. Then close the outline and play.
Spoiler labels for finales. Room for lore and logistics. Escalate to mods.